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Hyperborea

Hyperborea

Regular price $56.00
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UK to USA Delivery

Hassle-Free International Shipping with Delivery Duty Paid Service

We're passionate about getting your favorite games into your hands without the usual international shipping headaches. That's why we've partnered with premium logistics providers to offer Delivery Duty Paid (DDP) service from the UK directly to your doorstep in the USA.

What does DDP mean for you? Simply put, we handle everything - from customs clearance to duty payments - so you can focus on what matters most: enjoying your new games with family and friends.

📦 Shipping Methods & Delivery Times

Tracked International Delivery

  • Delivery Time: 5-7 business days
  • Tracking: Full tracking provided from dispatch to delivery
  • Service: Door-to-door delivery with signature confirmation

Please note: Delivery times are calculated from the date of dispatch, not the order date.

🌟 Our Delivery Duty Paid (DDP) Advantage

Pre-Paid Duties

We calculate and pre-pay all customs duties and clearance fees before your order ships. This means:

✅ No surprise charges upon delivery
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What's Included in DDP Service?

  • All applicable US import duties
  • Customs brokerage fees
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The price you see at checkout is the total price you pay.

💰 Shipping Costs

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  • Order size & weight
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⏱️ Order Processing Timeline

  • Order Confirmation: Immediate email or SMS confirmation upon purchase
  • Processing Time: 1-2 business days for order preparation
  • Dispatch Notification: Email with tracking details once shipped
  • Delivery: 5-7 business days from dispatch date

Orders placed on weekends or UK bank holidays will be processed on the following 1-2 business days.

🚚 What to Expect Upon Delivery

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If you're not home during delivery, the post service or courier will leave a calling card with redelivery options.

🔄 Returns & Exchanges Policy

We understand that sometimes things don't work out as expected. Here's our 60-day return policy for USA customers:

Return Window

  • 60 days from delivery date to initiate returns
  • Items must be in original, unopened condition
  • Original packaging required for board games and card games

Return Shipping

  • Customer responsibility: Return shipping costs are paid by the customer
  • Recommended method: Use trackable shipping service for your protection
  • Processing time: 7-10 business days once we receive your return

Refund Process

  • Full refund of item cost (excluding original shipping)
  • Refunds processed to original payment method
  • Email confirmation sent once refund is initiated

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Response Times:

  • Email inquiries: Within 36 hours
  • Urgent issues: Same business day

🔒 Our Shipping Commitment

We're committed to making international shipping as smooth as possible. Our DDP service eliminates the uncertainty and additional costs typically associated with international purchases, ensuring you can shop with confidence knowing exactly what you'll pay.

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This shipping policy is effective as of the date of your order and may be updated periodically. Current policy terms apply to all orders.

Hyperborea Details

  • Ages:
  • Players:
  • Play Time:
  • Designer(s):
    • Verified Player reviews

    The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.

    Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.

    The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea!

    Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.

    Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing, trade, movement, warfare, research, and growth, but new and exciting powers are hidden in Hyperborea. During the game, this kingdom will grow in numbers and raise armies, extend its territory, explore and conquer, learn new technologies, etc...

    The game's main mechanism, which can be described as "bag-building", involves you building a pool of "civilicubes". Each cube represents specializations for your kingdom: war, trade, movement, building, knowledge, growth. Grey cubes represent corruption and waste, and players will acquire them by developing new technologies. (Power corrupts by its own definition, and the more complex a society becomes, the more waste it generates.) Each turn, players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.

    Components: 6 Central Hexagon Tiles, 30 Borderland Hexagon Tiles, 6 Homeland Tiles, 6 Player Boards, 36 Development Markers, 6 Cloth Bags, 180 Wooden Civilization Cubes, 12 Race Tiles, 60 Race Miniatures, 18 Ghost Miniatures, 48 Fortress Tokens, 64 Advanced Technology Cards, 72 Ruin Tokens, 72 Gems, 6 Objective Tiles, 1 Scoring Pad, Rulebook

    Players: 2-6
    Suggested Ages: 12 and up

    Language(s): English

    Link to BGG.com Link to Youtube.com

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