GMT Games
1862: Railway Mania in the Eastern Counties
1862: Railway Mania in the Eastern Counties
Takes most of the common 18xx elements and turns them upside down.
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Shipping Information
Shipping Information
UK to USA Delivery
Hassle-Free International Shipping with Delivery Duty Paid Service
We're passionate about getting your favorite games into your hands without the usual international shipping headaches. That's why we've partnered with premium logistics providers to offer Delivery Duty Paid (DDP) service from the UK directly to your doorstep in the USA.
What does DDP mean for you? Simply put, we handle everything - from customs clearance to duty payments - so you can focus on what matters most: enjoying your new games with family and friends.
📦 Shipping Methods & Delivery Times
Tracked International Delivery
- Delivery Time: 5-7 business days
- Tracking: Full tracking provided from dispatch to delivery
- Service: Door-to-door delivery with signature confirmation
Please note: Delivery times are calculated from the date of dispatch, not the order date.
🌟 Our Delivery Duty Paid (DDP) Advantage
Pre-Paid Duties
We calculate and pre-pay all customs duties and clearance fees before your order ships. This means:
✅ No surprise charges upon delivery
✅ No customs delays at your local facility
✅ No paperwork hassles for you
✅ Faster delivery through expedited customs processing
What's Included in DDP Service?
- All applicable US import duties
- Customs brokerage fees
- Administrative handling charges
The price you see at checkout is the total price you pay.
💰 Shipping Costs
Shipping costs are calculated at checkout based on:
- Order size & weight
- Selected shipping method
All customs duties are included in the costs displayed at checkout. No hidden fees.
⏱️ Order Processing Timeline
- Order Confirmation: Immediate email or SMS confirmation upon purchase
- Processing Time: 1-2 business days for order preparation
- Dispatch Notification: Email with tracking details once shipped
- Delivery: 5-7 business days from dispatch date
Orders placed on weekends or UK bank holidays will be processed on the following 1-2 business days.
🚚 What to Expect Upon Delivery
Your package will arrive via our trusted courier partners with:
- No additional charges: Everything is pre-paid
- Protective packaging: Efficient packaging for maximum protection
If you're not home during delivery, the post service or courier will leave a calling card with redelivery options.
🔄 Returns & Exchanges Policy
We understand that sometimes things don't work out as expected. Here's our 60-day return policy for USA customers:
Return Window
- 60 days from delivery date to initiate returns
- Items must be in original, unopened condition
- Original packaging required for board games and card games
Return Shipping
- Customer responsibility: Return shipping costs are paid by the customer
- Recommended method: Use trackable shipping service for your protection
- Processing time: 7-10 business days once we receive your return
Refund Process
- Full refund of item cost (excluding original shipping)
- Refunds processed to original payment method
- Email confirmation sent once refund is initiated
📞 Need Help?
Our customer service team is here to help with any shipping questions or concerns:
Response Times:
- Email inquiries: Within 36 hours
- Urgent issues: Same business day
🔒 Our Shipping Commitment
We're committed to making international shipping as smooth as possible. Our DDP service eliminates the uncertainty and additional costs typically associated with international purchases, ensuring you can shop with confidence knowing exactly what you'll pay.
Ready to add some excitement to your game collection?
This shipping policy is effective as of the date of your order and may be updated periodically. Current policy terms apply to all orders.
1862: Railway Mania in the Eastern Counties Details
- Ages: 14+
- Players: 1-8
- Play Time: 120-300 mins
- Designer(s): Mike Hutton
- How heavy (difficult/complex) is this game? Heavy 5/5
- Verified Player reviews
1862: Railway Mania in the Eastern Counties is set in this cauldron of railway construction. Players will vie to start railway companies, invest money in railway shares, and attempt to run the railways they control for personal gain, trying to keep them afloat in changeable economic times. Each game played will be unique. Out of 20 available railway companies, only 16 will be randomly selected for each game – and only eight will be available at start. Each company also starts with a randomly chosen Permit to run one of three different types of train. Players then begin the game by investing in some of the available companies. Each company will generate revenue for the majority shareholder by laying track on the board, placing station markers, running any trains it owns, paying dividends or retaining revenue from those trains, and then buying more and more advanced trains. As the game progresses, players can start more companies and can merge companies they control with other companies. When larger and more powerful trains are bought, older trains become obsolete and disappear, causing financial crisis for the unprepared. The game ends after the last band of trains is bought, and the wealthiest player, including shares, but not money in companies, is the winner.
1862: Railway Mania in the Eastern Counties is an '18xx' game, one of many rail games by different designers inspired by Francis Tresham's 1829. Although it shares many traits in common with the other 18XX games, it has several unique features, such as:
- random selection of companies
- three types of trains
- two different ways to finance companies (either by petitioning parliament or by piecemeal capitalization in a stock round)
- allowing companies to run multiple trains over the same track
- the ability to accommodate from 1 to 8 players
- a special homage to the great “Railway King” George Hudson





