{"title":"4Dados Games","description":"","products":[{"product_id":"democracy-under-siege","title":"Democracy under Siege","description":"\u003cp\u003eDateline: Germany, 1933\u003cbr\u003e\nJan. 30: Hindenburg names Hitler Chancellor.\u003cbr\u003e\nFeb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws.\u003cbr\u003e\nMar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on, with a precise and constant rhythm, Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror, gradually establishing a ruthless and violent dictatorial regime.\u003c\/p\u003e \u003cp\u003eThe above is history, but what would have happened if instead of bringing Europe into a maelstrom of war, the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria, Czechoslovakia, and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict?\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eDemocracy under Siege\u003c\/strong\u003e is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three ideologies — Democracy, Nazism and Communism — that struggled for power during the timeline of the game. (When played by two players, the two Ideologies exclusively under player control are Democracy and Nazism, while control of Communism alternates between the two players from turn to turn according to specific rules.)\u003c\/p\u003e \u003cp\u003eEach game turn represents one year and is divided into three or four rounds. Players choose one political action and one event per round and attempt to perform the political action by rolling a die and applying some modifiers. They can affect the outcomes of their attempts by expending the ideology's political prestige. Events are activated immediately before the political actions are attempted; no die roll is required. If the political action succeeds, the card effects are applied accordingly. In any case, even when the attempt is unsuccessful, the political action cards played provide a varying number of political points (PP) that can later be expended by the players to perform activities.\u003c\/p\u003e \u003cp\u003eAfter political actions, players perform their action round with the PP provided by political action cards. Players can influence the political allegiance of minor countries, exploit the economic resources belonging either to minor nations or to their controlled powers, recruit and activate coup cells to attempt coups d'etat to overthrow a minor country regime, send military forces to local conflicts or intervene in a civil war in a minor nation. All of these activities, as well as the effects of successful political actions, can bring victory points (VP) when the political allegiances of minor countries come under the influence or the control of Ideologies, or when territories or nations are conquered.\u003c\/p\u003e \u003cp\u003eAt the end of each round, players check the outcomes of coup attempts, then proceed to a new round. During the clean-up phase at the end of each turn, players perform end-turn checks and calculate the production of military resources (MR) by the exploitation of economic resources claimed on the map. MR are put in the ideologies' force pool and expended to maintain the minor nations allegiances. The remaining MR provide additional VP and can be employed during the subsequent turns to intervene in local conflicts and civil wars.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eDemocracy under Siege\u003c\/strong\u003e offers an accurate and detailed historical context, supported by 108 strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers, the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 2-3\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 12 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/90568\/democracy-under-siege\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003ca href=\"https:\/\/www.youtube.com\/watch?v=mO4Gs1MyLcU\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to Youtube.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/Youtube.png\" style=\"width: 105px; height: 45px;\"\u003e\u003c\/a\u003e\u003c\/p\u003e ","brand":"4Dados","offers":[{"title":"Default Title","offer_id":52051891487069,"sku":"4DADDOS","price":49.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/democracyundersiege_35bbbb5e-cf38-45e5-bad1-0213233b3313.jpg?v=1771320596"},{"product_id":"secret-weapons-of-the-third-reich","title":"Secret Weapons of the Third Reich","description":"\u003cp\u003eThe date: March 1938. The vast majority of Austrians cheer the Anschluss of their country by the German Reich. Central Europe is falling into Nazi hands and all the best European scientists will soon compete under the aegis of Heinrich Himmler, for whom no scheme is too wild or too improbable — but which team has the imagination, the courage, and the drive to most successfully accomplish their goals?\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eSecret Weapons of the Third Reich\u003c\/strong\u003e is a game for one to four players simulating the arms race of World War II from the German perspective. From secret submarine bases in Greenland to the mysterious Base 211 in Neuschwabenland, Antarctica, this game recreates the incredible tales of Nazi technology, from the famous V-1 buzz bombs and V-2 rockets to the unlikely flying saucers derived from the work of Nikola Tesla. Will players be able to deliver the Haunebu project to completion? Will Hans Kammler escape with his last battalion of flying saucers to the dark side of the moon? Will the secret submarine fleet sail to Antarctica to pursue the war after the war? Or could German scientists produce an atomic bomb to be dropped on New York by an electro-gravitational flying saucer or within the warhead of a futuristic intercontinental V-3? Would it even be possible to build a huge solar satellite gun to strike America?\u003c\/p\u003e \u003cp\u003eIn the game, each player controls one or more research groups, each working on a secret weapon project. Each research group has a leading researcher, who provides an initial bonus (expressed in resource cubes or scientist cylinders) when the project is assigned. The researcher has a regime loyalty value that measures both the ability to make requisition attempts and the ability to resist opposing attempts.\u003c\/p\u003e \u003cp\u003eA player tries to get their projects approved, then completed. Certain requirements (resource cubes and\/or scientist cylinders and technologies attached to projects) must be met and costs paid in order to reach the stage of development of a project. Each turn, approved projects generate specific amounts of resource cubes as funding. Completed projects award victory points (VP) and allow, in most cases, weapon production. Produced weapons award VP to the owning player in addition to helping to achieve a cooperative goal for all players. In fact, if together the players fail to reach a certain number of weapons produced by the end of the game, they all lose. The weapon production goal varies depending on the number of players.\u003c\/p\u003e \u003cp\u003ePlay begins in 1938, one year before the outbreak of world war. At the start, players can only place research groups for their approved projects (project plants) in the portion of the map representing Germany and Austria. In 1939 and later, the conquests of Nazi Germany allow players to deploy their project plants in occupied European territories — but players will have to pay attention to the various locations because some areas allow only research and development, others only weapon production, and still others only research and development for U-Boat projects.\u003c\/p\u003e \u003cp\u003eAlso, players must operate in a \"state of warfare\". This means that as time goes on they are more and more subject to enemy bombardments that can cause a great loss of resources and technologies. In addition, as starting in 1943 Allied and Soviet advances on Berlin make the map progressively smaller, players must face logistical issues never encountered during the early years of the war.\u003c\/p\u003e \u003cp\u003eShould a completed project or produced weapon fall into Allied hands, players not only lose VP, but the weapons production goal recedes as well! Thus a certain amount of player cooperation is a must. Each player must balance his personal interests with the common need to share technologies and resources in order to fulfill the common goal.\u003c\/p\u003e \u003cp\u003eLast, but not least, via events one player may secretly become the turncoat, working in the shadows to help the enemy, and winning the game if all players would otherwise lose.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 1-4\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 12 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/image\/3165758\/secret-weapons-third-reich\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003ca href=\"https:\/\/www.youtube.com\/watch?v=4JNsaShCeAg\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to Youtube.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/Youtube.png\" style=\"width: 105px; height: 45px;\"\u003e\u003c\/a\u003e\u003c\/p\u003e ","brand":"4Dados","offers":[{"title":"Default Title","offer_id":52052040319325,"sku":"4DADSWOTTR","price":49.95,"currency_code":"GBP","in_stock":false}]}],"url":"https:\/\/meeplescorner.net\/collections\/4dados-games.oembed","provider":"Meeples Corner","version":"1.0","type":"link"}